• Introduction to Computer Graphics • Graphics Primitives • Images • Mathematics for Computer Graphics • Scan Conversion • Polygons • Segments • 2-D Transformation • Windows and Clipping • 3-D Transformation • Three Dimensional Projections • Interaction • Hidden Lines and Surfaces • Introduction to Curve Generation • Rendering and Illumination • Colour Models • Graphics Programming Using OpenGL • Animation • Graphical Kernal System (GKS) • Lab Programs • Previous Year Question Papers • Index.
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